AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games in Guatemala Q4 2021
Explore the performance of the top 5 entertainment mascot games in Guatemala during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, Guatemala saw notable trends in the performance of the top 5 entertainment mascot games on a unified platform. Here's a detailed look at the weekly downloads, revenue, and active user metrics for these popular apps.
Sonic Dash: Fun Endless Runner by SEGA experienced a steady weekly download count, peaking at around 14K at the beginning of October before tapering off to approximately 12.2K by the end of December. The weekly revenue fluctuated slightly, starting at $72 and ending the quarter at $51, with a notable dip to $37 in early December. Active users remained consistent, hovering between 122K and 130K throughout the quarter.
Sonic Forces: Run Battle Game, also from SEGA, saw weekly downloads ranging from 4.5K to 6.9K, with a noticeable increase in mid-December. Weekly revenue showed modest variation, starting at $61 and closing the quarter at $64. Active users increased steadily from 32.8K to 43.2K, reflecting growing engagement.
Minion Rush: Running game by Gameloft had a varied performance in downloads, starting at 5.9K in late September and dropping to around 3.4K by the end of December. The weekly revenue saw a significant rise from $27 at the start of the quarter to a peak of $93 in mid-December. Active users, however, showed a downward trend, declining from 18.8K to 14.9K over the quarter.
Sonic Dash 2: Sonic Boom from SEGA had consistent weekly downloads, starting at 2.9K and peaking at 5.2K in mid-December. Revenue was relatively low but saw occasional spikes, with the highest being $44 in mid-December. Active users increased significantly towards the end of the quarter, from 15K to over 22K.
Hello Kitty Nail Salon by Budge Studios maintained a steady download rate throughout the quarter, starting at 2.4K and rising to 3.4K by the end of December. Revenue had a few peaks, notably $74 in late October and $81 at the end of December. Active users showed a gradual increase from 16.4K to 18.6K, indicating growing popularity.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.